Loading mods from user generated content with id '764887546' from directory 'E:\SteamLibrary\steamapps\workshop\content\211820\764887546' Loading mods from user generated content with id '763259329' from directory 'E:\SteamLibrary\steamapps\workshop\content\211820\763259329' Loading mods from user generated content with id '1397022588' from directory 'E:\SteamLibrary\steamapps\workshop\content\211820\1397022588' Loading mods from user generated content with id '1444665329' from directory 'E:\SteamLibrary\steamapps\workshop\content\211820\1444665329' Root: Loaded ImageMetadataDatabase in 5.80354e-06 seconds detected supported OpenGL texture size 16384, using atlasNumCells 64 detected supported OpenGL texture size 16384, using atlasNumCells 128 Root: Loaded Configuration in 0.00161695 seconds OpenGL version: '6 Compatibility Profile Context 2.11' vendor: 'ATI Technologies Inc.' renderer: 'AMD Radeon(TM) R7 200 Series Graphics' shader: '4.50' Application: Opened default audio device with 44.1khz / 16 bit stereo audio, 2048 sample size buffer Application: Enabling VSync with late swap tearing Loading assets from: '.\assets\packed.pak' Root: Detected unnamed asset source at '.\assets\user' Root: Detected unnamed asset source at '.\mods\Stands' Root: Detected asset source named 'base' at '.\assets\packed.pak' Root: Unrecognized file in asset directory 'mods_go_here', skipping Root: Scanning for asset sources in directory '.\mods\' Root: Scanning for asset sources in directory '.\assets\' Change the last colour value, the one before the question mark.Root: Preparing Root. The start of the beam up, and the end, the colour is defined here. "effectDirectives" : "?replace=FEFFFFFF=FFFFFFFF?replace=9bd4ffFF=ffea63FF?replace=31a6ffFF=f5bc00FF", - the most over looked item here. "skull" : "/humanoid/myfirstrace/dead.png", - used when people play hardcore, its the death icon. Note that the race is always in UPPERCASE "charGenTextLabels" :, - straight forward. "ouchNoises" :, - the location of the file your race uses when it takes damage "nameGen" :, - the file(s) that will be used to generate your names "description" : "Taste the rainbow!" -as shown above, it's the description of your race, in the character creator. "subTitle" : "O2", - I think this is unused now "title" : "myfirstrace", - not sure where this shows, but it can be capitalized unlike "kind" "kind" : "myfirstrace", - this needs to be the name you used in the batch file. (don't ask me why this happens :P I think its just a coding quirk) This is the most important file in your race, and chances are, if your character icon in race select doesn't show, you've mucked up something here. You will need to source a program that will allow you to change 'skadvtest' to your race name. bat file (short for batch) is Windows only, and will not work for Linux and Mac users. Now double click on the file called ADVANCED_RACE_TEMPLATE_EASY_SETUP.bat Then change the name to BASIC_RACE_TEMPLATE_EASY_SETUP.bat To turn the ADVANCED_RACE_TEMPLATE_EASY_SETUP.txt into a bat file open it up in your word editor, go Save As, then Save As Type, change that to All Files. To extract this file you will need 7zip [its free, open source and can open many different compressed files.Īfter extraction, place the folder in your 'mods' folder, that is located in your 'Starbound' folder. This format compresses the file to a smaller size than standard. Once you have downloaded it from the website of your choice you will notice its in. For the purpose of this guide, I will stick to using the advanced template throughout.
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