Once our main() function initializes a world using the World class, the _generate_world() function will be called which generates the game world by adding a pipe ( using self._add_pipe()) and the bird player character to the game. Pipe_bottom = Pipe((WIDTH, top_pipe_height + pipe_gap), pipe_size, HEIGHT, False)īird = Bird((WIDTH//2 - pipe_size, HEIGHT//2 - pipe_size), 30) Pipe_top = Pipe((WIDTH, 0 - (bottom_pipe_height + pipe_gap)), pipe_size, HEIGHT, True) Top_pipe_height, bottom_pipe_height = pipe_pair_size * pipe_size, pipe_pair_size * pipe_size Pipe_pair_size = random.choice(pipe_pair_sizes) # adds pipe once the last pipe added reached the desired pipe horizontal spaces Now that we have our game loop and main class, let's move on to creating our class for the game world: # world.pyįrom settings import WIDTH, HEIGHT, pipe_size, pipe_gap, pipe_pair_sizes The (60) line ensures that the game runs at a maximum frame rate of 60 frames per second, controlling the speed of the game loop and making it consistent across different devices. The scrolling creates the impression of continuous movement in the game world.įinally, () is called to update the game display with the latest changes made in this iteration of the game loop. If self.stop_ground_scroll is False, the ground will scroll horizontally based on the self.scroll_speed value. This includes moving the bird and the obstacles, checking for collisions, and updating the score.įollowing the world update, the ground image ( ound_img) is drawn onto the screen at the ound_scroll position, creating the illusion of the ground scrolling. If the 'r' key is pressed, the world.update("restart") method is triggered, allowing the player to restart the game after a game-over.Īfter handling events, the world.update() method updates the game state and applies physics to the game objects. If the user presses the space key, the world.update("jump") method is called to handle the bird's jump action. The game then checks for events using () to detect any user input, such as clicking the close button to quit the game. This ensures that the screen is refreshed with the updated background image before other elements are drawn. Next, the background image ( self.bg_img) is drawn onto the game's screen at the coordinates (0, 0) using () method. This controls whether the scrolling of the ground should stop when the game is over, providing a smooth transition between game sessions. Inside the loop, the first step is to set the self.stop_ground_scroll to the current value of world.game_over. The World class handles the gameplay mechanics, such as the bird's movement and collision detection with obstacles. The game loop is designed to keep the game running continuously until it is exited or closed by the player.Īt the beginning of the loop, a World instance called world is created, which represents the game world and holds information about the game's state. The main() function serves as the entry point of the game and is responsible for running the game loop. Self.stop_ground_scroll = world.game_over Self.bg_img = (self.bg_img, (WIDTH, HEIGHT)) Screen = _mode((WIDTH, HEIGHT + ground_space)) Next, let's create the main class of our game in main.py which also contains the game's main loop: # main.pyįrom settings import WIDTH, HEIGHT, ground_space Img_surface = (full_path).convert_alpha() Pipe_gap = (pipe_size * 2) + (pipe_size // 2) Let's define our game variables and functions in settings.py: # settings.py Create also another folder inside the game directory and name it assets, which we'll use to store game media files. py files inside it: settings.py, main.py, world.py, game.py, pipe.py, bird.py. Let's start by making sure Pygame is installed in your computer, head to your terminal and install pygame module using pip: $ pip install pygameĪfter that, create a directory for the game and create the following. With just a basic understanding of Python and a dash of creativity, you can harness Pygame's capabilities to create a fun and engaging gaming experience that can be customized to your liking. In this tutorial, we will guide you through the process of building your very own Flappy Bird game from scratch, using the Pygame module, a popular Python library for game development. Take a look!įlappy Bird is a classic and addictive game that has captured the hearts of millions with its simple yet challenging gameplay. Unlock the secrets of your code with our AI-powered Code Explainer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |